Price Change Predictions
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Name Club Pos Status %Owned Price Price Chgs Unlocks Delta TargetD Target Fixtures
Notes
  1. The data on this site is updated typically every 30 minutes - roughly at 20 past and 10 to the hour. To update the data and view the most recent predictions you will need to manually refresh this web page.
  2. On a mobile device, view in landscape mode, to maximise the total number of columns shown. If a selector appears on the far left of a row then this indicates that columns are hidden due to limited screen size. Touch the row to show the additional information on a new line. Touch again to toggle the display. On older mobile phones (e.g. Galaxy Ace) the selector may be misplaced. Ignore the selecter. Instead, as above, touch a row to show the additional information on a new line. Touch again to toggle the display.
  3. Target: Denotes the likelihood that a player's price will change overnight. Values in excess of 100, or lower that -100, indicate players that are likely to change in price. These are highlighted with red or blue borders. A player will not change its price if it is locked or has changed more than three times in a gameweek. The actual price changes are implemented typically between 2:30am and 3:00 am GMT each day.
  4. Unlocks: Denotes when a players value will be, or has been, unlocked. All times GMT.
  5. Chgs: Denotes the number of price changes so far this gameweek. A player can rise or fall by up to £0.3m in a single gameweek. Once this limit is reached all additional transfers are retained such that in the following gameweek, if the required threshold is reached, an automatic rise or fall in price of £0.1m will occur
  6. Delta: Denotes the additional transfers required to effect a price change. This value currently should be interpreted as an indicative measure whilst wild cards are assessed and their impacts consolidated.
  7. Touch column headings to resort the data. For example touching "%Tar" will toggle between showing players likely to fall or rise in value.
  8. When a player is injured (0% chance of playing), suspended or unavailable his price can still change in value. However, once his status has changed again his price will be "locked".
  9. When a player is "locked" i) his price will not change, ii) transfers in and out will not affect his price, and iii) his %Tar will be set to zero. To view the locked players and determine the date and time at which they will be unlocked look in the "Unlocks" column. If the date and time is in the future then the players price is current locked.
  10. A players price will change when the total number of transfers in (or out) of that player reaches a threshold value. The rate at which this threshold is reached is dependent on twelve parameters. Unfortunately to complicate matters these individual factors vary throughout the season. This season a further complication has arisen whereby not all transfers are equally effective (e.g wild cards and other factors). This programme now determinesa the probability that each transfer contributes to reaching the threshold.
  11. Any new players added to the fantasy league will not immediately increase (or decrease) in price. A player must have been in the league for over eight days before transfers count towards the threshold value. This locking period can be extended to the start of a new Gameweek if the completion of the eight days period falls within an international break. To view the date and time at which they will be unlocked look in the "Unlocks" column. If the date and time is in the future then the players price is current locked.
  12. For a player to fall in price quickly two factors are important i) teams need to be selling the player and ii) at the same time he must be 100% available (i.e. not injured). For a player to rise in value quickly i) teams need to be buying the player and ii) the player must not be "locked".